![]() If you listen to the podcast, you’ve probably heard Scott say, “It looks like I remember it,” when he’s playing a remaster. The gaming industry is currently, and probably will continue to, produce a lot of remasters, prettying up the graphics and making them more available on modern consoles. Fortunately, this might be the only section that I thought was poorly designed, and the levels are otherwise great. You are put in a small area with a lot of enemies that fire projectiles that are tough to dodge. However, the end of world three, level three sticks in my mind as unnecessarily ramping up the difficulty due to poor level design. Trifox is not an overly challenging game, but (for the most part) appropriately increases difficulty throughout the game. Boss fights are pretty well-balanced, making unique experiences that feel like puzzles that get more challenging as you progress. Every level felt unique with a good mix of combat and platforming with a mini-boss either in the middle or towards the end of the level. Each level ranged from about 15-35 minutes. There are three different environmental areas, each with three levels and a final boss. ![]() It was nice having the ability to mix and match abilities to best fit your playstyle. ![]() Fortunately, currency to unlock new abilities is easy to come by, and I was able to add different perks from the other classes early in the game. The attack has a tricky lock-on mechanic and a dodge that teleports you that was tough to direct. However, both the mage’s attack and dodge mechanics were difficult to master. I normally prefer a more ranged approach, so I started with the basic mage abilities. After a brief tutorial, you can equip the fox with abilities from three different classes: mage (ranged), engineer (gadgets), and warrior (melee). I have eluded to this before, but Trifox is inspired by mostly PS2 era games, playing as a top-down, linear 3D twin-stick shooter/platformer. I was not looking for a deep narrative when I asked to review this game, but I absolutely enjoy the cheesy setup as well as the nonsensical cutscenes throughout the game. There are only short cutscenes between levels that feature news alerts of the antagonist either dominating the world or laughing, seemingly at you with your remote. But they don’t steal just anything, they steal his TV remote! That is the extent of the story, as there is no dialogue in the game. It starts with the unnamed fox being robbed by some mysterious pirate leader and his henchmen. Trifox has a sprawling and elaborate story that will keep you captivated from beginning to… So when I saw that Glowfish Interactive ’s first game Trifox was inspired by classic PS2 platformers, I had to play it, and it perfectly hit that nostalgic itch. It was such a great time to grow up playing games and I still have nostalgia for PS2 games. I remember sleepovers where we (maybe shouldn’t have) played Grand Theft Auto for hours, inputting cheat codes to have unlimited cash and weapons. Spyro and Sly Cooper were some of my favorite franchises. I was fortunate enough to have the majority of consoles released since the Sega Dreamcast, but some of my fondest memories were playing the PS2. As someone born in the early 1990s, the majority of my childhood was spent growing up in the 2000s which included a lot of video games.
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